DGuard

DGuard's AI combat model

AI Combat

DGuard's own AI combat model for PvP. It was trained on billions of gameplay data points collected while working with and testing on the most popular PvP servers, and today it is the strongest AI model in anticheats. AI Combat reads fights in DGuard's cloud check, while DGuard's checks cover every other front of the server.

What AI Combat covers

Combat is the main front of a PvP server: that's where the neural network works, together with the aim rules and TriggerBot analysis. Every other front gets DGuard's checks and rules. It's all one plugin.

CombatKillAura, Multi-aura, TriggerBot, AimAssist / Aimbot…AI Combat, aim rules and TriggerBot analysis
MovementSpeed, Fly, NoFall, Jesus…DGuard's checks and rules
Building and worldScaffold, Tower, FastPlace, FastBreak…DGuard's checks and rules
InventoryInvMove, AutoArmor, XCarry, FastXP…DGuard's checks and rules
Packets and automationPacket order in a tick, BadPackets, NoRotate, BookBot…DGuard's checks and rules

Why AI Combat

  • The strongest AI model in anticheats

    The model was trained on billions of gameplay data points, collected while working with and testing on the most popular PvP servers.

  • Sees a fight tick by tick

    The neural network gets a recording of the fight — every client tick around hits: camera turn, movement, clicks and hits, items in hand, what the server did to the player.

  • A ban comes with evidence

    DGuard's cloud check confirms the ban: the neural network, the aim rules, TriggerBot analysis and the evidence dossier from your server. You set how strict the punishments are.

How to turn it on

  1. Install DGuard

    A key from the panel, PacketEvents, DGuard.jar and a restart — four steps. AI Combat comes with DGuard on every plan, the free one included.

    Install guide
  2. Keep outbound HTTPS open

    The cloud check runs on DGuard's server, so your server needs outbound HTTPS. No inbound ports to open.

  3. Set the punishments

    A ban or a kick for each cheat feature and the evidence thresholds — in DGuard's config.yml, to fit your game mode.

What goes to the cloud

  • Combat measurements and a tick recording around hits — no nicknames, UUIDs, IP addresses, chat or world coordinates.
  • Players are random session numbers, positions are relative to a point inside the session.
  • Everything lives in memory only and is deleted 10 minutes after the last measurement.
  • The model trains only on archives the server owner turns on and sends with /dg data.

The full list is in section 9 of the privacy policy. Privacy policy

AI Combat comes with every DGuard

The strongest AI combat model and checks on every front in one plugin. Free up to 30 players online.