DGuard

DGuard's combat neural network

Golemversion 1.3

DGuard's own AI combat model for PvP. It was trained on billions of gameplay data points collected while working with and testing on the most popular PvP servers, and today it is the strongest AI model in anticheats. Golem reads every fight tick by tick in DGuard's cloud check, while DGuard's checks cover every other front of the server.

How Golem sees a fight

Around every hit on a player Golem takes a window of 40 client ticks and reads it as a whole: how the camera moved, where the target was, when clicks and hits came. One hit decides nothing — a fight's score is built from many windows.

  • KillAura
  • AimAssist
  • TriggerBot
  • Multi-aura
Golem reads a fightGolem 1.3 · 40-tick window

Golem's score

0.00

looks like KillAura

The crosshair sticks to the target with no error, the camera jerks right before each hit, hits come at an even pace.

Demo data

What Golem sees

61 measurements every tick. Golem looks at a fight the way the player saw it, not just at how a hit ended.

  • Camera

    The turn on both axes every tick: jerks, smoothness, the final correction — how the mouse really moved.

  • The target through the player's eyes

    Distance to the target, the aim error to its body, how it moved and when the player switched targets.

  • Clicks and hits

    Hits, swings, clicks that miss and their rhythm within a tick — what gives TriggerBot and autoclickers away.

  • Movement and keys

    The player's own movement relative to the view, the keys held, sprint and jumps around a hit.

  • Item and connection

    What's in hand, the player's ping and the reach check's result — so lag is never taken for a cheat.

How Golem learns

Cheats get updated — so does Golem. Every version goes the same way before it reaches your server.

  1. 1

    Recordings of real fights

    Golem learns from fight recordings of live PvP servers: tick by tick, with no nicknames, IPs or world coordinates.

  2. 2

    A new version on fresh fights

    With every new batch of data Golem is retrained from scratch, on every fight at once. New cheat clients make it into the next version.

  3. 3

    An exam on an unseen day

    Before it ships, a version is tested on the fights of a day it never saw in training. The best one wins — and ships.

  4. 4

    Evidence only after the exam

    Golem's score counts as ban evidence only if at least 95 % of its flags held up on such a day. The network never bans on a guess.

Golem versionsGolem 1.0 · October 15Golem 1.1 · October 17Golem 1.2 · October 20Golem 1.3 · October 20· now

Under the hood

Network
a convolutional network with attention over the ticks of a fight
Window
40 client ticks around a hit on a player, 61 measurements a tick
Fight score
the mean of the last 16 windows — one hit decides nothing
Speed
a window is scored in under a millisecond
Version
Golem 1.3 — the mean of 6 trained networks
Where it runs
on DGuard's server, in the cloud check — no load on yours

What Golem covers

Combat is the main front of a PvP server: that's where Golem works, together with the aim rules and TriggerBot analysis. Every other front gets DGuard's checks and rules. It's all one plugin.

CombatKillAura, Multi-aura, TriggerBot, AimAssist / Aimbot…Golem, aim rules and TriggerBot analysis
MovementSpeed, Fly, NoFall, Jesus…DGuard's checks and rules
Building and worldScaffold, Tower, FastPlace, FastBreak…DGuard's checks and rules
InventoryInvMove, AutoArmor, XCarry, FastXP…DGuard's checks and rules
Packets and automationPacket order in a tick, BadPackets, NoRotate, BookBot…DGuard's checks and rules

Why Golem

  • The strongest AI model in anticheats

    The model was trained on billions of gameplay data points, collected while working with and testing on the most popular PvP servers.

  • "Acting human" doesn't work

    A cheat smooths its aim and adds random delays to get past rules. Golem looks at the whole fight at once — camera, target and hit rhythm together.

  • A ban comes with evidence

    Golem never bans on its own score: it goes into the evidence dossier with DGuard's rules, and you set the thresholds and punishments.

How to turn it on

  1. Install DGuard

    A key from the panel, PacketEvents, DGuard.jar and a restart — four steps. Golem comes with DGuard on every plan, the free one included.

    Install guide
  2. Keep outbound HTTPS open

    Golem runs in the cloud check on DGuard's server, so your server needs outbound HTTPS. No inbound ports to open.

  3. Set the punishments

    A ban or a kick for each cheat feature and the evidence thresholds — in DGuard's settings, to fit your game mode. New Golem versions arrive on their own.

What goes to the cloud

  • Combat measurements and a tick recording around hits — no nicknames, UUIDs, IP addresses, chat or world coordinates.
  • Players are random session numbers, positions are relative to a point inside the session.
  • Everything lives in memory only and is deleted 10 minutes after the last measurement.
  • The model trains only on archives the server owner turns on and sends with /dg data.

The full list is in section 9 of the privacy policy. Privacy policy

Questions about Golem

Does Golem ban on its own?

No. Its score is one piece of evidence in a player's dossier, next to the aim rules, TriggerBot analysis and DGuard's other checks. It counts as evidence only if that Golem version passed its exam on fights it never saw, with at least 95 % of its flags holding up there. The dossier decides the ban — at the thresholds you set.

Why a neural network if there are rules?

A rule catches what an honest client never does: a hit through a wall, a turn before the hit, hits at an exactly even pace. A good cheat tries to stay inside those lines — it smooths the aim and adds delays. Golem reads the whole fight, and such tricks show.

Does Golem load my server?

No. Golem runs on DGuard's server: the plugin sends it the tick recording around hits, and scoring a window takes under a millisecond there.

How often is Golem updated?

With every new batch of fight data Golem is retrained, and the best version after the exam replaces the old one. Nothing to reinstall: the model lives in DGuard's cloud check. The version running now is 1.3.

Can Golem take lag for a cheat?

Golem sees the player's ping and the reach check's result, and one window decides nothing: a fight's score is the mean of its last 16 windows. Lag, a ping spike or a lucky accurate hit don't recolour a whole fight.

What if a new cheat appears?

Fights with it go into the next training, and the next Golem version knows its signature. And if a bypass is found in the rules, the DGuard team closes it, usually within a couple of days.

Golem comes with every DGuard

The strongest AI combat model and checks on every front in one plugin. Free up to 30 players online.