One on one
DGuard vs Polar
We checked every one of the 47 kinds of cheats DGuard has a check for against the source code and documentation of Polar. Only a full check counts — "partly" and "indirectly" don't, the same rules as for every anticheat in the comparison.
47of 47 kinds of cheats
18of 47 kinds of cheats
Cloud-based: player packets go to Polar's servers. Movement and reach are never punished, there's no free tier, and it isn't sold in Russia or Belarus.
Runs entirely on your server, punishes movement and reach as well as combat — and is available in Russia and Belarus.
What Polar is missing
29 kinds of cheats Polar has no check for in its public sources, or only a partial one. DGuard has a check for each.
- Combat
Multi-aura
several targets in one tick
Polar: partly — not named — only a generic cloud 'combat heuristics'
DGuard: Heuristics
- Combat
TriggerBot
hits the instant the crosshair lands
Polar: not in public sources
DGuard: Heuristics
- Combat
AimAssist / Aimbot
aims for the player
Polar: partly — not named — only a generic cloud 'combat heuristics'
DGuard: Heuristics
- Combat
HitBox
enlarged hitboxes
Polar: partly — not named — only the hit-distance check
DGuard: AttackRaytrace
- Combat
Criticals
crits without a real jump
Polar: partly — not named — only the ground-spoof check
DGuard: Physics · ProtocolScanner
- Combat
KeepSprint
sprint isn't reset after a hit
Polar: partly — not named — only the generic movement simulation
DGuard: Heuristics
- Combat
SuperKnockback
extra knockback on the enemy
Polar: not in public sources
DGuard: Heuristics
- Combat
CrystalAura / AutoCrystal
places and pops crystals by itself
Polar: not in public sources
DGuard: 8 crystal rules
- Combat
AutoTotem
a totem in hand in 0 ticks
Polar: partly — not named — only a generic inventory check
DGuard: InventoryClickAnalysis
- Combat
AutoPotion / AutoPearl
throws where the camera doesn't look
Polar: not in public sources
DGuard: Heuristics
- Movement
ElytraFly
controlled elytra flight
Polar: partly — not named — the simulation recreates 'most' movements
DGuard: Physics
- Movement
BoatFly / EntitySpeed
flies and speeds up on vehicles
Polar: not in public sources
DGuard: Physics
- Movement
OmniSprint
sprints in any direction
Polar: partly — not named — only the generic movement simulation
DGuard: Heuristics
- Building and world
Tower
pillars up faster than a human
Polar: partly — not named — only the Scaffold check
DGuard: PlacementAnalysis
- Building and world
FastPlace
places blocks too often
Polar: partly — not named — only a right-click CPS limit
DGuard: PlacementAnalysis
- Building and world
FastBreak
breaks faster than possible
Polar: partly — not named — only a generic block-interaction check
DGuard: BreakSpeedLimiter
- Building and world
Nuker
breaks everything around at once
Polar: partly — not named — only a generic block-interaction check
DGuard: BreakSpeedLimiter
- Building and world
PacketMine
mines with packets
Polar: partly — not named — only a generic block-interaction check
DGuard: BreakSpeedLimiter
- Building and world
CivBreak
re-breaks a block instantly
Polar: partly — not named — only a generic block-interaction check
DGuard: Heuristics
- Inventory
InvMove
moves with the inventory open
Polar: partly — not named — only a generic inventory check
DGuard: InventoryClickAnalysis
- Inventory
AutoArmor
puts armor on by itself
Polar: partly — not named — only a generic inventory check
DGuard: InventoryClickAnalysis
- Inventory
XCarry
carries items in crafting slots
Polar: partly — not named — only a generic inventory check
DGuard: InventoryClickAnalysis
- Inventory
FastXP
throws XP bottles in bursts
Polar: partly — not named — only a right-click CPS limit
DGuard: InventoryClickAnalysis
- Packets and automation
Packet order in a tick
the cheat reorders actions
Polar: partly — not described — only a generic protocol check
DGuard: Heuristics
- Packets and automation
NoRotate
ignores server rotation
Polar: partly — not named — only a generic protocol check
DGuard: ProtocolScanner
- Packets and automation
BookBot
writes books with a bot
Polar: not in public sources
DGuard: ProtocolScanner
- Packets and automation
AutoFish
fishes by itself
Polar: not in public sources
DGuard: Heuristics
- Packets and automation
AutoEat
eats by itself
Polar: not in public sources
DGuard: Heuristics
- Packets and automation
AntiAFK
fakes a player at the keyboard
Polar: not in public sources
DGuard: Heuristics
Every kind of cheatShow all 47 kinds of cheats
| Cheat | DGuard47/47 | Polar18/47 |
|---|---|---|
| Combat | ||
| KillAurahits targets by itself | Heuristics | |
| Multi-auraseveral targets in one tick | Heuristics | not named — only a generic cloud 'combat heuristics' |
| TriggerBothits the instant the crosshair lands | Heuristics | |
| AimAssist / Aimbotaims for the player | Heuristics | not named — only a generic cloud 'combat heuristics' |
| Reachhits beyond reach | AttackRaytrace | |
| HitBoxenlarged hitboxes | AttackRaytrace | not named — only the hit-distance check |
| AutoClickerclicks for the player | ClickPatterns | |
| Criticalscrits without a real jump | Physics · ProtocolScanner | not named — only the ground-spoof check |
| Velocityignores knockback | Physics | |
| KeepSprintsprint isn't reset after a hit | Heuristics | not named — only the generic movement simulation |
| SuperKnockbackextra knockback on the enemy | Heuristics | |
| Backtrack / FakeLaghits past positions, holds packets back | AttackRaytrace | |
| CrystalAura / AutoCrystalplaces and pops crystals by itself | 8 crystal rules | |
| AutoTotema totem in hand in 0 ticks | InventoryClickAnalysis | not named — only a generic inventory check |
| AutoPotion / AutoPearlthrows where the camera doesn't look | Heuristics | |
| Movement | ||
| Speedfaster than the game allows | Physics | |
| Flyflies without elytra or creative | Physics | |
| NoFalltakes no fall damage | Physics | |
| Jesuswalks on water | Physics | |
| Stepsteps up full blocks | Physics | |
| Spiderclimbs walls | Physics | |
| Phasewalks through blocks | Physics | |
| NoSlowno slowdown when eating or blocking | Physics | |
| ElytraFlycontrolled elytra flight | Physics | not named — the simulation recreates 'most' movements |
| BoatFly / EntitySpeedflies and speeds up on vehicles | Physics | |
| Timerspeeds the game up | Timer | |
| Blinkholds packets, then teleports | Timer | |
| OmniSprintsprints in any direction | Heuristics | not named — only the generic movement simulation |
| Building and world | ||
| Scaffoldbridges without looking | PlacementAnalysis | |
| Towerpillars up faster than a human | PlacementAnalysis | not named — only the Scaffold check |
| FastPlaceplaces blocks too often | PlacementAnalysis | not named — only a right-click CPS limit |
| FastBreakbreaks faster than possible | BreakSpeedLimiter | not named — only a generic block-interaction check |
| Nukerbreaks everything around at once | BreakSpeedLimiter | not named — only a generic block-interaction check |
| PacketMinemines with packets | BreakSpeedLimiter | not named — only a generic block-interaction check |
| GhostHanduses and hits through walls | InteractionRaytrace | |
| CivBreakre-breaks a block instantly | Heuristics | not named — only a generic block-interaction check |
| Inventory | ||
| InvMovemoves with the inventory open | InventoryClickAnalysis | not named — only a generic inventory check |
| AutoArmorputs armor on by itself | InventoryClickAnalysis | not named — only a generic inventory check |
| XCarrycarries items in crafting slots | InventoryClickAnalysis | not named — only a generic inventory check |
| FastXPthrows XP bottles in bursts | InventoryClickAnalysis | not named — only a right-click CPS limit |
| Packets and automation | ||
| Packet order in a tickthe cheat reorders actions | Heuristics | not described — only a generic protocol check |
| BadPacketsimpossible packets | ProtocolScanner | |
| NoRotateignores server rotation | ProtocolScanner | not named — only a generic protocol check |
| BookBotwrites books with a bot | ProtocolScanner | |
| AutoFishfishes by itself | Heuristics | |
| AutoEateats by itself | Heuristics | |
| AntiAFKfakes a player at the keyboard | Heuristics | |
— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason). The rows are every kind of cheat DGuard has a check for; the same counting rules apply to everyone.
Sources on Polar
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