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DGuard vs Polar

We checked every one of the 47 kinds of cheats DGuard has a check for against the source code and documentation of Polar. Only a full check counts — "partly" and "indirectly" don't, the same rules as for every anticheat in the comparison.

DGuard

47of 47 kinds of cheats

Polar

18of 47 kinds of cheats

Polar

Cloud-based: player packets go to Polar's servers. Movement and reach are never punished, there's no free tier, and it isn't sold in Russia or Belarus.

DGuard

Runs entirely on your server, punishes movement and reach as well as combat — and is available in Russia and Belarus.

What Polar is missing

29 kinds of cheats Polar has no check for in its public sources, or only a partial one. DGuard has a check for each.

  • Multi-aura

    several targets in one tick

    Combat

    Polar: partly — not named — only a generic cloud 'combat heuristics'

    DGuard: Heuristics

  • TriggerBot

    hits the instant the crosshair lands

    Combat

    Polar: not in public sources

    DGuard: Heuristics

  • AimAssist / Aimbot

    aims for the player

    Combat

    Polar: partly — not named — only a generic cloud 'combat heuristics'

    DGuard: Heuristics

  • HitBox

    enlarged hitboxes

    Combat

    Polar: partly — not named — only the hit-distance check

    DGuard: AttackRaytrace

  • Criticals

    crits without a real jump

    Combat

    Polar: partly — not named — only the ground-spoof check

    DGuard: Physics · ProtocolScanner

  • KeepSprint

    sprint isn't reset after a hit

    Combat

    Polar: partly — not named — only the generic movement simulation

    DGuard: Heuristics

  • SuperKnockback

    extra knockback on the enemy

    Combat

    Polar: not in public sources

    DGuard: Heuristics

  • CrystalAura / AutoCrystal

    places and pops crystals by itself

    Combat

    Polar: not in public sources

    DGuard: 8 crystal rules

  • AutoTotem

    a totem in hand in 0 ticks

    Combat

    Polar: partly — not named — only a generic inventory check

    DGuard: InventoryClickAnalysis

  • AutoPotion / AutoPearl

    throws where the camera doesn't look

    Combat

    Polar: not in public sources

    DGuard: Heuristics

  • ElytraFly

    controlled elytra flight

    Movement

    Polar: partly — not named — the simulation recreates 'most' movements

    DGuard: Physics

  • BoatFly / EntitySpeed

    flies and speeds up on vehicles

    Movement

    Polar: not in public sources

    DGuard: Physics

  • OmniSprint

    sprints in any direction

    Movement

    Polar: partly — not named — only the generic movement simulation

    DGuard: Heuristics

  • Tower

    pillars up faster than a human

    Building and world

    Polar: partly — not named — only the Scaffold check

    DGuard: PlacementAnalysis

  • FastPlace

    places blocks too often

    Building and world

    Polar: partly — not named — only a right-click CPS limit

    DGuard: PlacementAnalysis

  • FastBreak

    breaks faster than possible

    Building and world

    Polar: partly — not named — only a generic block-interaction check

    DGuard: BreakSpeedLimiter

  • Nuker

    breaks everything around at once

    Building and world

    Polar: partly — not named — only a generic block-interaction check

    DGuard: BreakSpeedLimiter

  • PacketMine

    mines with packets

    Building and world

    Polar: partly — not named — only a generic block-interaction check

    DGuard: BreakSpeedLimiter

  • CivBreak

    re-breaks a block instantly

    Building and world

    Polar: partly — not named — only a generic block-interaction check

    DGuard: Heuristics

  • InvMove

    moves with the inventory open

    Inventory

    Polar: partly — not named — only a generic inventory check

    DGuard: InventoryClickAnalysis

  • AutoArmor

    puts armor on by itself

    Inventory

    Polar: partly — not named — only a generic inventory check

    DGuard: InventoryClickAnalysis

  • XCarry

    carries items in crafting slots

    Inventory

    Polar: partly — not named — only a generic inventory check

    DGuard: InventoryClickAnalysis

  • FastXP

    throws XP bottles in bursts

    Inventory

    Polar: partly — not named — only a right-click CPS limit

    DGuard: InventoryClickAnalysis

  • Packet order in a tick

    the cheat reorders actions

    Packets and automation

    Polar: partly — not described — only a generic protocol check

    DGuard: Heuristics

  • NoRotate

    ignores server rotation

    Packets and automation

    Polar: partly — not named — only a generic protocol check

    DGuard: ProtocolScanner

  • BookBot

    writes books with a bot

    Packets and automation

    Polar: not in public sources

    DGuard: ProtocolScanner

  • AutoFish

    fishes by itself

    Packets and automation

    Polar: not in public sources

    DGuard: Heuristics

  • AutoEat

    eats by itself

    Packets and automation

    Polar: not in public sources

    DGuard: Heuristics

  • AntiAFK

    fakes a player at the keyboard

    Packets and automation

    Polar: not in public sources

    DGuard: Heuristics

Every kind of cheatShow all 47 kinds of cheats
CheatDGuard47/47Polar18/47
Combat
KillAurahits targets by itselfHeuristics
Multi-auraseveral targets in one tickHeuristicsnot named — only a generic cloud 'combat heuristics'
TriggerBothits the instant the crosshair landsHeuristics
AimAssist / Aimbotaims for the playerHeuristicsnot named — only a generic cloud 'combat heuristics'
Reachhits beyond reachAttackRaytrace
HitBoxenlarged hitboxesAttackRaytracenot named — only the hit-distance check
AutoClickerclicks for the playerClickPatterns
Criticalscrits without a real jumpPhysics · ProtocolScannernot named — only the ground-spoof check
Velocityignores knockbackPhysics
KeepSprintsprint isn't reset after a hitHeuristicsnot named — only the generic movement simulation
SuperKnockbackextra knockback on the enemyHeuristics
Backtrack / FakeLaghits past positions, holds packets backAttackRaytrace
CrystalAura / AutoCrystalplaces and pops crystals by itself8 crystal rules
AutoTotema totem in hand in 0 ticksInventoryClickAnalysisnot named — only a generic inventory check
AutoPotion / AutoPearlthrows where the camera doesn't lookHeuristics
Movement
Speedfaster than the game allowsPhysics
Flyflies without elytra or creativePhysics
NoFalltakes no fall damagePhysics
Jesuswalks on waterPhysics
Stepsteps up full blocksPhysics
Spiderclimbs wallsPhysics
Phasewalks through blocksPhysics
NoSlowno slowdown when eating or blockingPhysics
ElytraFlycontrolled elytra flightPhysicsnot named — the simulation recreates 'most' movements
BoatFly / EntitySpeedflies and speeds up on vehiclesPhysics
Timerspeeds the game upTimer
Blinkholds packets, then teleportsTimer
OmniSprintsprints in any directionHeuristicsnot named — only the generic movement simulation
Building and world
Scaffoldbridges without lookingPlacementAnalysis
Towerpillars up faster than a humanPlacementAnalysisnot named — only the Scaffold check
FastPlaceplaces blocks too oftenPlacementAnalysisnot named — only a right-click CPS limit
FastBreakbreaks faster than possibleBreakSpeedLimiternot named — only a generic block-interaction check
Nukerbreaks everything around at onceBreakSpeedLimiternot named — only a generic block-interaction check
PacketMinemines with packetsBreakSpeedLimiternot named — only a generic block-interaction check
GhostHanduses and hits through wallsInteractionRaytrace
CivBreakre-breaks a block instantlyHeuristicsnot named — only a generic block-interaction check
Inventory
InvMovemoves with the inventory openInventoryClickAnalysisnot named — only a generic inventory check
AutoArmorputs armor on by itselfInventoryClickAnalysisnot named — only a generic inventory check
XCarrycarries items in crafting slotsInventoryClickAnalysisnot named — only a generic inventory check
FastXPthrows XP bottles in burstsInventoryClickAnalysisnot named — only a right-click CPS limit
Packets and automation
Packet order in a tickthe cheat reorders actionsHeuristicsnot described — only a generic protocol check
BadPacketsimpossible packetsProtocolScanner
NoRotateignores server rotationProtocolScannernot named — only a generic protocol check
BookBotwrites books with a botProtocolScanner
AutoFishfishes by itselfHeuristics
AutoEateats by itselfHeuristics
AntiAFKfakes a player at the keyboardHeuristics

— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason). The rows are every kind of cheat DGuard has a check for; the same counting rules apply to everyone.

Sources on Polar

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