DGuard

Random teleport (RTP) on a Minecraft server: plugins and setup

RTP is a command that sends a player to a random spot in the world, far from spawn and other people's bases. We cover the built-in /tpr in EssentialsX and the EzRTP, HuskHomes and WildRTP plugins: radius, cooldowns, biome blacklists and, above all, how to prepare the world so a teleport doesn't generate chunks on the fly.

The DGuard team8 min read

In short: if the server already runs EssentialsX, you don't need another plugin — it has /tpr and /settpr. For /rtp with menus, limits and biome filters, take EzRTP or WildRTP; for a network with shared homes, HuskHomes. Either way, keep the radius inside the world border, set a cooldown and pre-generate the RTP area with Chunky: otherwise every teleport makes the server generate new chunks, and TPS drops.

Comparison: EssentialsX, EzRTP, HuskHomes, WildRTP

PluginCommandDefault radiusDefault cooldownPlatforms and versionsLicense
EssentialsX/tpr, set up with /settprFrom 0 to the world borderThe shared teleport-cooldown: 0Paper, Spigot; see EssentialsXGPL-3.0
EzRTP/rtp, /forcertp500–2000; without a maximum, up to the world border300 s, up to 10 a day and 50 a weekPaper, Spigot, Purpur, Folia; up to 26.2 on ModrinthMIT
HuskHomes/rtp500–5000 around /spawn (or 0, 0)600 sPaper, Spigot, Folia, Fabric, Sponge; up to 26.3 on ModrinthApache-2.0
WildRTP/wild (aliases /rtp, /randomtp)1000–2500 around 0, 05 s, plus 5 s standing stillPaper, Spigot, Purpur, Folia; up to 26.3 on ModrinthAll rights reserved, code on GitHub
Alphabetical — not a ranking. Values from each plugin's config and docs as of October 2026; links are in the sources.

Each one in brief

EssentialsX: /tpr

In EssentialsX the random teleport is /tpr (aliases /etpr, /tprandom), with the permissions essentials.tpr and essentials.settpr. The area is set in game: /settpr <world> center puts the center where you stand, /settpr <world> minrange <radius> and /settpr <world> maxrange <radius> set the ring the point is picked from. Until a maximum is set, EssentialsX takes it from the world border. Blocked biomes are listed under excluded-biomes in plugins/Essentials/tpr.yml — oceans and rivers by default. Cooldown and delay come from the shared teleport-cooldown and teleport-delay in config.yml: if the player moves or gets hit during the delay, the teleport is cancelled.

EzRTP

A standalone MIT plugin configured by file: rtp.yml holds radius.min and radius.max, heights, the search pattern (random, circle, square and others), unsafe blocks and the biomes.include and biomes.exclude filters; limits.yml holds the cooldown and daily and weekly limits. It has a world selection menu, pre-cached locations, a queue, a teleport price through Vault and a /rtp pregenerate command that pre-generates the world through Chunky. Builds 3.0.0 and later for 26.1 need Java 25.

HuskHomes

A homes and teleports plugin for a single server or a network: /rtp is one command next to /home, /warp and /tpa. The area is the rtp.region section (min: 500, max: 5000) around the /spawn point, the cooldown is RANDOM_TELEPORT: 600 under cooldowns. By default RTP is disabled in the Nether and the End (restricted_worlds): the docs say plainly that /rtp doesn't work well in the Nether. On a network, an admin can send a player to a random spot on another server: /rtp <player> <world> <server>.

WildRTP

A plugin with /wild and an /rtp alias: a circular or square area (shape), centered on 0, 0 or on the player, a cooldown and a movetimer — a few seconds standing still before the teleport. Blocked biomes go in the biomes list, unsafe blocks in blocks (LAVA, WATER, AIR by default), per-world settings in the custom section. It can teleport players on first join and after death (auto-rtp) and respect WorldGuard, GriefPrevention, Lands and other claims. For the Nether there's the BOTTOM_UP search strategy.

The settings that matter

SettingEssentialsXEzRTPHuskHomesWildRTP
Radius/settpr <world> minrange and maxrangeradius.min, radius.maxrtp.region.min, maxmin, max
Center/settpr <world> centercenter.x, center.zThe /spawn pointcenter.x, center.z or the player
Cooldownteleport-cooldowncooldown-seconds in limits.ymlRANDOM_TELEPORTcooldown.time
Biome blacklistexcluded-biomesbiomes.excludeNot in the docsbiomes
World restrictionsNo separate listworld per destinationrestricted_worldsblacklist or whitelist
  • A minimum radius keeps players from landing near spawn, where everything is already cut down and built over.
  • A maximum radius belongs inside the world border: a point past the border is useless. EssentialsX without a maxrange and EzRTP without radius.max use the border as the maximum anyway.
  • A cooldown stops both command spam and hunting for a «good» spot with dozens of teleports in a row — each of them loads new chunks.
  • A delay that cancels on movement (teleport-delay in EssentialsX, movetimer in WildRTP, the countdown in EzRTP) stops players escaping a fight by teleport.
  • Blacklist the oceans: spawning in the middle of an ocean without a boat is the worst possible start.

Pre-generate the world so RTP doesn't lag

A random point almost always lands where nobody has been. If the chunk doesn't exist yet, the server builds it during the teleport — terrain, caves, structures, lighting: the player waits longer, and a wave of teleports after a restart gives the server the same generation work as an elytra flight into unexplored land. The WildRTP author notes that Paper loads and generates chunks asynchronously, and that a world pre-generated with Chunky makes teleports faster. EzRTP built in a /rtp pregenerate command for exactly this.

  1. 1

    Set a world border

    The command takes a diameter: RTP up to 5000 blocks from the center needs at least /worldborder set 10000. Details in world border.

  2. 2

    Match the RTP radius to the border

    The maximum teleport radius should be no more than half the border's diameter.

  3. 3

    Estimate the size

    The chunk calculator shows how many chunks and region files a world that size has.

  4. 4

    Pre-generate the area

    With Chunky: chunky worldborder takes the center and radius from the border, chunky start begins generation. The order of steps, hardware and disk space tips are in pre-generating the world.

  5. 5

    Don't forget the Nether and the End

    If RTP is allowed in other dimensions, each has its own border and needs its own pre-generation.

RTP and the anticheat

RTP drops a player far from spawn, and from there speed decides everything. Movement cheats — ElytraFly, BoatFly, Fly, Speed and Timer — cross the world faster than honest players: the server generates chunks faster than it's built for, and other people's bases get found in minutes. DGuard — the best anticheat for a modern Minecraft server — checks all 47 cheat types of the comparison, gathers evidence and doesn't rush to a verdict, so an honest player's lag after a teleport doesn't turn into a ban.

CheatDGuardGrimACVulcanPolarIntaveMatrix
ElytraFlycontrolled elytra flightpartly: not named — the simulation recreates 'most' movements
BoatFly / EntitySpeedflies and speeds up on vehicles
Flyflies without elytra or creative
Speedfaster than the game allows
Timerspeeds the game up
Movement cheats: which anticheats have a full checkAll 47 kinds of cheats in the comparison

The checks run in network threads — 0.03 % of one core on the main thread — so the anticheat adds no load where world generation already creates it. DGuard runs on Paper and Leaf 1.21–26.3; the main version is 1.21.11, and the other versions are supported but not yet proven on live servers.

FAQ

How do I add /rtp to a Minecraft server?

Install a random teleport plugin such as EzRTP, WildRTP or HuskHomes — /rtp works right away in all of them. Then set a radius inside the world border and a cooldown, and pre-generate the area with Chunky.

Does EssentialsX have a random teleport?

Yes, /tpr. The center and radius are set with /settpr <world> center, /settpr <world> minrange <radius> and /settpr <world> maxrange <radius>, blocked biomes with excluded-biomes in tpr.yml. Players need the essentials.tpr permission.

Why does the server lag after /rtp?

The RTP point usually lands in chunks that don't exist yet, and the server generates them during the teleport. Pre-generate the RTP area with Chunky before opening and put a cooldown on the command.

How do I stop RTP from landing in the ocean?

Put ocean biomes on the blacklist: excluded-biomes in EssentialsX (oceans are there by default), biomes.exclude in EzRTP, biomes in WildRTP.

Can I use RTP in the Nether?

Yes, with care: HuskHomes disables RTP in the Nether and the End by default and says it works poorly in the Nether. WildRTP has the BOTTOM_UP search strategy for the Nether, and the Nether has its own world border that also needs setting and pre-generating.

Sources

All sections

Run the best anticheat for modern Minecraft

DGuard catches all 47 kinds of cheats in our comparison — the closest rival, Intave, has 27. Full protection on every plan, free up to 30 players online.