Anticheat comparison
Vulcan vs Polar: which anticheat is better
We checked 47 kinds of cheats against the source code and docs of Vulcan and Polar. Only a full check counts — "partly" and "indirectly" don't, and the rules are the same for everyone. DGuard is the third column.
Vulcan checks more: 25 of 47 kinds of cheats against 18 for Polar. But each covers something the other doesn't — see below.
Vulcan has it, Polar doesn't
- Multi-aura — several targets in one tickPolar, partly: not named — only a generic cloud 'combat heuristics'
- AimAssist / Aimbot — aims for the playerPolar, partly: not named — only a generic cloud 'combat heuristics'
- HitBox — enlarged hitboxesPolar, partly: not named — only the hit-distance check
- Criticals — crits without a real jumpPolar, partly: not named — only the ground-spoof check
- KeepSprint — sprint isn't reset after a hitPolar, partly: not named — only the generic movement simulation
- ElytraFly — controlled elytra flightPolar, partly: not named — the simulation recreates 'most' movements
- BoatFly / EntitySpeed — flies and speeds up on vehicles
- OmniSprint — sprints in any directionPolar, partly: not named — only the generic movement simulation
- Tower — pillars up faster than a humanPolar, partly: not named — only the Scaffold check
- FastPlace — places blocks too oftenPolar, partly: not named — only a right-click CPS limit
- FastBreak — breaks faster than possiblePolar, partly: not named — only a generic block-interaction check
- Nuker — breaks everything around at oncePolar, partly: not named — only a generic block-interaction check
- Packet order in a tick — the cheat reorders actionsPolar, partly: not described — only a generic protocol check
Polar has it, Vulcan doesn't
- Backtrack / FakeLag — hits past positions, holds packets back
- NoFall — takes no fall damageVulcan, partly: no dedicated check — only a spoofed on-ground flag
- Phase — walks through blocksVulcan, partly: no dedicated check, by their own page
- NoSlow — no slowdown when eating or blockingVulcan, partly: only old sword-blocking, webs and honey — NoSlow while eating isn't detected
- Blink — holds packets, then teleports
- GhostHand — uses and hits through wallsVulcan, partly: beds only
Missed by both
16 of 47 kinds of cheats are checked by neither Vulcan nor Polar. DGuard has a check for every one.
Weak spots, from their own sources
$19.99 per server. By its own page it targets “blatant cheaters who use common and publicly available hacked clients”; Phase, Blink, InventoryWalk and vanilla NoSlow are on its not-detected list.
Movement and reach are never punished, there's no free tier, and it isn't sold in Russia or Belarus.
The full table: Vulcan, Polar and DGuard
| Cheat | Vulcan25/47 | Polar18/47 | DGuard47/47 |
|---|---|---|---|
| Combat | |||
| KillAurahits targets by itself | |||
| Multi-auraseveral targets in one tick | partly or indirectly: not named — only a generic cloud 'combat heuristics' | ||
| TriggerBothits the instant the crosshair lands | |||
| AimAssist / Aimbotaims for the player | partly or indirectly: not named — only a generic cloud 'combat heuristics' | ||
| Reachhits beyond reach | |||
| HitBoxenlarged hitboxes | partly or indirectly: not named — only the hit-distance check | ||
| AutoClickerclicks for the player | |||
| Criticalscrits without a real jump | partly or indirectly: not named — only the ground-spoof check | ||
| Velocityignores knockback | |||
| KeepSprintsprint isn't reset after a hit | partly or indirectly: not named — only the generic movement simulation | ||
| SuperKnockbackextra knockback on the enemy | partly or indirectly: no dedicated check — only the generic sprint-packet checks | ||
| Backtrack / FakeLaghits past positions, holds packets back | |||
| CrystalAura / AutoCrystalplaces and pops crystals by itself | |||
| AutoTotema totem in hand in 0 ticks | partly or indirectly: a check was added in 2021; today's config doesn't have it | partly or indirectly: not named — only a generic inventory check | |
| AutoPotion / AutoPearlthrows where the camera doesn't look | |||
| Movement | |||
| Speedfaster than the game allows | |||
| Flyflies without elytra or creative | |||
| NoFalltakes no fall damage | partly or indirectly: no dedicated check — only a spoofed on-ground flag | ||
| Jesuswalks on water | |||
| Stepsteps up full blocks | |||
| Spiderclimbs walls | |||
| Phasewalks through blocks | partly or indirectly: no dedicated check, by their own page | ||
| NoSlowno slowdown when eating or blocking | partly or indirectly: only old sword-blocking, webs and honey — NoSlow while eating isn't detected | ||
| ElytraFlycontrolled elytra flight | partly or indirectly: not named — the simulation recreates 'most' movements | ||
| BoatFly / EntitySpeedflies and speeds up on vehicles | |||
| Timerspeeds the game up | |||
| Blinkholds packets, then teleports | |||
| OmniSprintsprints in any direction | partly or indirectly: not named — only the generic movement simulation | ||
| Building and world | |||
| Scaffoldbridges without looking | |||
| Towerpillars up faster than a human | partly or indirectly: not named — only the Scaffold check | ||
| FastPlaceplaces blocks too often | partly or indirectly: not named — only a right-click CPS limit | ||
| FastBreakbreaks faster than possible | partly or indirectly: not named — only a generic block-interaction check | ||
| Nukerbreaks everything around at once | partly or indirectly: not named — only a generic block-interaction check | ||
| PacketMinemines with packets | partly or indirectly: not named — only a generic block-interaction check | ||
| GhostHanduses and hits through walls | partly or indirectly: beds only | ||
| CivBreakre-breaks a block instantly | partly or indirectly: not named — only a generic block-interaction check | ||
| Inventory | |||
| InvMovemoves with the inventory open | partly or indirectly: undetected by their own page — only clicks while moving | partly or indirectly: not named — only a generic inventory check | |
| AutoArmorputs armor on by itself | partly or indirectly: no dedicated check — only inventory click speed | partly or indirectly: not named — only a generic inventory check | |
| XCarrycarries items in crafting slots | partly or indirectly: not named — only a generic inventory check | ||
| FastXPthrows XP bottles in bursts | partly or indirectly: not named — only the generic item-use speed | partly or indirectly: not named — only a right-click CPS limit | |
| Packets and automation | |||
| Packet order in a tickthe cheat reorders actions | partly or indirectly: not described — only a generic protocol check | ||
| BadPacketsimpossible packets | |||
| NoRotateignores server rotation | partly or indirectly: not named — only a generic protocol check | ||
| BookBotwrites books with a bot | |||
| AutoFishfishes by itself | |||
| AutoEateats by itself | |||
| AntiAFKfakes a player at the keyboard | |||
— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason).
FAQ
Which is better, Vulcan or Polar?
By their public sources Vulcan checks more: 25 of 47 kinds of cheats against 18 for Polar. The cheats of your game mode decide — compare them in the table above.
Is there an anticheat that catches more than Vulcan and Polar?
Yes. DGuard — the best anticheat for a modern Minecraft server — has a check for all 47 kinds of cheats in this table, including the ones both of them miss. It's free up to 30 players online.
How did you compare?
We checked every kind of cheat against each anticheat's source code and documentation; the links are in the sources. Only a full check counts: a partial, experimental or off-by-default one doesn't.
Sources for Vulcan and Polar
Why choose between them?
DGuard checks all 47 kinds of cheats in the table — including what both of them miss. Free up to 30 players online, with the same protection as paid plans.