Anticheat comparison
Polar vs Intave: which anticheat is better
We checked 47 kinds of cheats against the source code and docs of Polar and Intave. Only a full check counts — "partly" and "indirectly" don't, and the rules are the same for everyone. DGuard is the third column.
Intave checks more: 27 of 47 kinds of cheats against 18 for Polar. But each covers something the other doesn't — see below.
Polar has it, Intave doesn't
None: everything Polar checks, Intave checks too.
Intave has it, Polar doesn't
- AimAssist / Aimbot — aims for the playerPolar, partly: not named — only a generic cloud 'combat heuristics'
- HitBox — enlarged hitboxesPolar, partly: not named — only the hit-distance check
- AutoTotem — a totem in hand in 0 ticksPolar, partly: not named — only a generic inventory check
- ElytraFly — controlled elytra flightPolar, partly: not named — the simulation recreates 'most' movements
- BoatFly / EntitySpeed — flies and speeds up on vehicles
- OmniSprint — sprints in any directionPolar, partly: not named — only the generic movement simulation
- FastBreak — breaks faster than possiblePolar, partly: not named — only a generic block-interaction check
- InvMove — moves with the inventory openPolar, partly: not named — only a generic inventory check
- Packet order in a tick — the cheat reorders actionsPolar, partly: not described — only a generic protocol check
Missed by both
20 of 47 kinds of cheats are checked by neither Polar nor Intave. DGuard has a check for every one.
Weak spots, from their own sources
Movement and reach are never punished, there's no free tier, and it isn't sold in Russia or Belarus.
Catches aura and scaffold only on a paid plan — €0.79 per 1,000 player-hours. Its machine learning runs in the cloud, also for a fee.
The full table: Polar, Intave and DGuard
| Cheat | Polar18/47 | Intave27/47 | DGuard47/47 |
|---|---|---|---|
| Combat | |||
| KillAurahits targets by itself | |||
| Multi-auraseveral targets in one tick | partly or indirectly: not named — only a generic cloud 'combat heuristics' | partly or indirectly: no dedicated check — only a general attack cap, never punished | |
| TriggerBothits the instant the crosshair lands | partly or indirectly: not named — only the generic combat-automation heuristic | ||
| AimAssist / Aimbotaims for the player | partly or indirectly: not named — only a generic cloud 'combat heuristics' | ||
| Reachhits beyond reach | |||
| HitBoxenlarged hitboxes | partly or indirectly: not named — only the hit-distance check | ||
| AutoClickerclicks for the player | |||
| Criticalscrits without a real jump | partly or indirectly: not named — only the ground-spoof check | partly or indirectly: no dedicated check — only the generic on-ground check | |
| Velocityignores knockback | |||
| KeepSprintsprint isn't reset after a hit | partly or indirectly: not named — only the generic movement simulation | partly or indirectly: no working dedicated check — only the generic movement simulation | |
| SuperKnockbackextra knockback on the enemy | partly or indirectly: no working dedicated check | ||
| Backtrack / FakeLaghits past positions, holds packets back | |||
| CrystalAura / AutoCrystalplaces and pops crystals by itself | |||
| AutoTotema totem in hand in 0 ticks | partly or indirectly: not named — only a generic inventory check | ||
| AutoPotion / AutoPearlthrows where the camera doesn't look | |||
| Movement | |||
| Speedfaster than the game allows | |||
| Flyflies without elytra or creative | |||
| NoFalltakes no fall damage | |||
| Jesuswalks on water | |||
| Stepsteps up full blocks | |||
| Spiderclimbs walls | |||
| Phasewalks through blocks | |||
| NoSlowno slowdown when eating or blocking | |||
| ElytraFlycontrolled elytra flight | partly or indirectly: not named — the simulation recreates 'most' movements | ||
| BoatFly / EntitySpeedflies and speeds up on vehicles | |||
| Timerspeeds the game up | |||
| Blinkholds packets, then teleports | |||
| OmniSprintsprints in any direction | partly or indirectly: not named — only the generic movement simulation | ||
| Building and world | |||
| Scaffoldbridges without looking | |||
| Towerpillars up faster than a human | partly or indirectly: not named — only the Scaffold check | partly or indirectly: not named — only the generic placement analysis | |
| FastPlaceplaces blocks too often | partly or indirectly: not named — only a right-click CPS limit | partly or indirectly: only with timing checks on — off by default | |
| FastBreakbreaks faster than possible | partly or indirectly: not named — only a generic block-interaction check | ||
| Nukerbreaks everything around at once | partly or indirectly: not named — only a generic block-interaction check | partly or indirectly: not named — only the break time of a single block | |
| PacketMinemines with packets | partly or indirectly: not named — only a generic block-interaction check | partly or indirectly: not named — only break time and slot switches | |
| GhostHanduses and hits through walls | |||
| CivBreakre-breaks a block instantly | partly or indirectly: not named — only a generic block-interaction check | partly or indirectly: only clients below 1.14, never punished | |
| Inventory | |||
| InvMovemoves with the inventory open | partly or indirectly: not named — only a generic inventory check | ||
| AutoArmorputs armor on by itself | partly or indirectly: not named — only a generic inventory check | partly or indirectly: no dedicated check — only inventory click speed | |
| XCarrycarries items in crafting slots | partly or indirectly: not named — only a generic inventory check | ||
| FastXPthrows XP bottles in bursts | partly or indirectly: not named — only a right-click CPS limit | ||
| Packets and automation | |||
| Packet order in a tickthe cheat reorders actions | partly or indirectly: not described — only a generic protocol check | ||
| BadPacketsimpossible packets | |||
| NoRotateignores server rotation | partly or indirectly: not named — only a generic protocol check | ||
| BookBotwrites books with a bot | |||
| AutoFishfishes by itself | |||
| AutoEateats by itself | |||
| AntiAFKfakes a player at the keyboard | |||
— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason).
FAQ
Which is better, Polar or Intave?
By their public sources Intave checks more: 27 of 47 kinds of cheats against 18 for Polar. The cheats of your game mode decide — compare them in the table above.
Is there an anticheat that catches more than Polar and Intave?
Yes. DGuard — the best anticheat for a modern Minecraft server — has a check for all 47 kinds of cheats in this table, including the ones both of them miss. It's free up to 30 players online.
How did you compare?
We checked every kind of cheat against each anticheat's source code and documentation; the links are in the sources. Only a full check counts: a partial, experimental or off-by-default one doesn't.
Sources for Polar and Intave
Why choose between them?
DGuard checks all 47 kinds of cheats in the table — including what both of them miss. Free up to 30 players online, with the same protection as paid plans.