DGuard

Anticheat comparison

Polar vs Intave: which anticheat is better

We checked 47 kinds of cheats against the source code and docs of Polar and Intave. Only a full check counts — "partly" and "indirectly" don't, and the rules are the same for everyone. DGuard is the third column.

Polar
18of 47
Intave
27of 47
DGuard
47of 47

Intave checks more: 27 of 47 kinds of cheats against 18 for Polar. But each covers something the other doesn't — see below.

Polar has it, Intave doesn't

None: everything Polar checks, Intave checks too.

Intave has it, Polar doesn't

  • AimAssist / Aimbot — aims for the playerPolar, partly: not named — only a generic cloud 'combat heuristics'
  • HitBox — enlarged hitboxesPolar, partly: not named — only the hit-distance check
  • AutoTotem — a totem in hand in 0 ticksPolar, partly: not named — only a generic inventory check
  • ElytraFly — controlled elytra flightPolar, partly: not named — the simulation recreates 'most' movements
  • BoatFly / EntitySpeed — flies and speeds up on vehicles
  • OmniSprint — sprints in any directionPolar, partly: not named — only the generic movement simulation
  • FastBreak — breaks faster than possiblePolar, partly: not named — only a generic block-interaction check
  • InvMove — moves with the inventory openPolar, partly: not named — only a generic inventory check
  • Packet order in a tick — the cheat reorders actionsPolar, partly: not described — only a generic protocol check

Missed by both

20 of 47 kinds of cheats are checked by neither Polar nor Intave. DGuard has a check for every one.

Weak spots, from their own sources

Polar

Movement and reach are never punished, there's no free tier, and it isn't sold in Russia or Belarus.

Intave

Catches aura and scaffold only on a paid plan — €0.79 per 1,000 player-hours. Its machine learning runs in the cloud, also for a fee.

The full table: Polar, Intave and DGuard
CheatPolar18/47Intave27/47DGuard47/47
Combat
KillAurahits targets by itself
Multi-auraseveral targets in one tickpartly or indirectly: not named — only a generic cloud 'combat heuristics'partly or indirectly: no dedicated check — only a general attack cap, never punished
TriggerBothits the instant the crosshair landspartly or indirectly: not named — only the generic combat-automation heuristic
AimAssist / Aimbotaims for the playerpartly or indirectly: not named — only a generic cloud 'combat heuristics'
Reachhits beyond reach
HitBoxenlarged hitboxespartly or indirectly: not named — only the hit-distance check
AutoClickerclicks for the player
Criticalscrits without a real jumppartly or indirectly: not named — only the ground-spoof checkpartly or indirectly: no dedicated check — only the generic on-ground check
Velocityignores knockback
KeepSprintsprint isn't reset after a hitpartly or indirectly: not named — only the generic movement simulationpartly or indirectly: no working dedicated check — only the generic movement simulation
SuperKnockbackextra knockback on the enemypartly or indirectly: no working dedicated check
Backtrack / FakeLaghits past positions, holds packets back
CrystalAura / AutoCrystalplaces and pops crystals by itself
AutoTotema totem in hand in 0 tickspartly or indirectly: not named — only a generic inventory check
AutoPotion / AutoPearlthrows where the camera doesn't look
Movement
Speedfaster than the game allows
Flyflies without elytra or creative
NoFalltakes no fall damage
Jesuswalks on water
Stepsteps up full blocks
Spiderclimbs walls
Phasewalks through blocks
NoSlowno slowdown when eating or blocking
ElytraFlycontrolled elytra flightpartly or indirectly: not named — the simulation recreates 'most' movements
BoatFly / EntitySpeedflies and speeds up on vehicles
Timerspeeds the game up
Blinkholds packets, then teleports
OmniSprintsprints in any directionpartly or indirectly: not named — only the generic movement simulation
Building and world
Scaffoldbridges without looking
Towerpillars up faster than a humanpartly or indirectly: not named — only the Scaffold checkpartly or indirectly: not named — only the generic placement analysis
FastPlaceplaces blocks too oftenpartly or indirectly: not named — only a right-click CPS limitpartly or indirectly: only with timing checks on — off by default
FastBreakbreaks faster than possiblepartly or indirectly: not named — only a generic block-interaction check
Nukerbreaks everything around at oncepartly or indirectly: not named — only a generic block-interaction checkpartly or indirectly: not named — only the break time of a single block
PacketMinemines with packetspartly or indirectly: not named — only a generic block-interaction checkpartly or indirectly: not named — only break time and slot switches
GhostHanduses and hits through walls
CivBreakre-breaks a block instantlypartly or indirectly: not named — only a generic block-interaction checkpartly or indirectly: only clients below 1.14, never punished
Inventory
InvMovemoves with the inventory openpartly or indirectly: not named — only a generic inventory check
AutoArmorputs armor on by itselfpartly or indirectly: not named — only a generic inventory checkpartly or indirectly: no dedicated check — only inventory click speed
XCarrycarries items in crafting slotspartly or indirectly: not named — only a generic inventory check
FastXPthrows XP bottles in burstspartly or indirectly: not named — only a right-click CPS limit
Packets and automation
Packet order in a tickthe cheat reorders actionspartly or indirectly: not described — only a generic protocol check
BadPacketsimpossible packets
NoRotateignores server rotationpartly or indirectly: not named — only a generic protocol check
BookBotwrites books with a bot
AutoFishfishes by itself
AutoEateats by itself
AntiAFKfakes a player at the keyboard

— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason).

FAQ

Which is better, Polar or Intave?

By their public sources Intave checks more: 27 of 47 kinds of cheats against 18 for Polar. The cheats of your game mode decide — compare them in the table above.

Is there an anticheat that catches more than Polar and Intave?

Yes. DGuard — the best anticheat for a modern Minecraft server — has a check for all 47 kinds of cheats in this table, including the ones both of them miss. It's free up to 30 players online.

How did you compare?

We checked every kind of cheat against each anticheat's source code and documentation; the links are in the sources. Only a full check counts: a partial, experimental or off-by-default one doesn't.

Sources for Polar and Intave

Why choose between them?

DGuard checks all 47 kinds of cheats in the table — including what both of them miss. Free up to 30 players online, with the same protection as paid plans.