DGuard

Anticheat comparison

GrimAC vs Polar: which anticheat is better

We checked 47 kinds of cheats against the source code and docs of GrimAC and Polar. Only a full check counts — "partly" and "indirectly" don't, and the rules are the same for everyone. DGuard is the third column.

GrimAC
22of 47
Polar
18of 47
DGuard
47of 47

GrimAC checks more: 22 of 47 kinds of cheats against 18 for Polar. But each covers something the other doesn't — see below.

GrimAC has it, Polar doesn't

  • HitBox — enlarged hitboxesPolar, partly: not named — only the hit-distance check
  • KeepSprint — sprint isn't reset after a hitPolar, partly: not named — only the generic movement simulation
  • ElytraFly — controlled elytra flightPolar, partly: not named — the simulation recreates 'most' movements
  • BoatFly / EntitySpeed — flies and speeds up on vehicles
  • OmniSprint — sprints in any directionPolar, partly: not named — only the generic movement simulation
  • FastBreak — breaks faster than possiblePolar, partly: not named — only a generic block-interaction check
  • InvMove — moves with the inventory openPolar, partly: not named — only a generic inventory check
  • Packet order in a tick — the cheat reorders actionsPolar, partly: not described — only a generic protocol check
  • NoRotate — ignores server rotationPolar, partly: not named — only a generic protocol check

Polar has it, GrimAC doesn't

  • KillAura — hits targets by itselfGrimAC, partly: no dedicated check — only indirectly, via Reach and packet order
  • AutoClicker — clicks for the player
  • Backtrack / FakeLag — hits past positions, holds packets backGrimAC, partly: no dedicated check — partly, via the experimental BadPacketsR
  • Blink — holds packets, then teleportsGrimAC, partly: no dedicated check — partly, via the experimental BadPacketsR
  • GhostHand — uses and hits through walls

Missed by both

20 of 47 kinds of cheats are checked by neither GrimAC nor Polar. DGuard has a check for every one.

Weak spots, from their own sources

GrimAC

Free and strong at movement. But it has no KillAura, Aim or AutoClicker checks — they're placeholders in its config, and heuristics are promised for a paid version that isn't on sale.

Polar

Movement and reach are never punished, there's no free tier, and it isn't sold in Russia or Belarus.

The full table: GrimAC, Polar and DGuard
CheatGrimAC22/47Polar18/47DGuard47/47
Combat
KillAurahits targets by itselfpartly or indirectly: no dedicated check — only indirectly, via Reach and packet order
Multi-auraseveral targets in one tickpartly or indirectly: exists, but experimental — off by defaultpartly or indirectly: not named — only a generic cloud 'combat heuristics'
TriggerBothits the instant the crosshair lands
AimAssist / Aimbotaims for the playerpartly or indirectly: only two rotation artifacts: a 360° snap and a repeated lookpartly or indirectly: not named — only a generic cloud 'combat heuristics'
Reachhits beyond reach
HitBoxenlarged hitboxespartly or indirectly: not named — only the hit-distance check
AutoClickerclicks for the player
Criticalscrits without a real jumppartly or indirectly: no dedicated check — only the generic on-ground checkpartly or indirectly: not named — only the ground-spoof check
Velocityignores knockback
KeepSprintsprint isn't reset after a hitpartly or indirectly: not named — only the generic movement simulation
SuperKnockbackextra knockback on the enemypartly or indirectly: only the packet variant, via an experimental check
Backtrack / FakeLaghits past positions, holds packets backpartly or indirectly: no dedicated check — partly, via the experimental BadPacketsR
CrystalAura / AutoCrystalplaces and pops crystals by itselfpartly or indirectly: no dedicated check — only the hit distance to a crystal
AutoTotema totem in hand in 0 tickspartly or indirectly: no dedicated check — only inventory clicks while movingpartly or indirectly: not named — only a generic inventory check
AutoPotion / AutoPearlthrows where the camera doesn't lookpartly or indirectly: only a spoofed rotation inside the throw packet, from 1.21
Movement
Speedfaster than the game allows
Flyflies without elytra or creative
NoFalltakes no fall damage
Jesuswalks on water
Stepsteps up full blocks
Spiderclimbs walls
Phasewalks through blocks
NoSlowno slowdown when eating or blocking
ElytraFlycontrolled elytra flightpartly or indirectly: not named — the simulation recreates 'most' movements
BoatFly / EntitySpeedflies and speeds up on vehicles
Timerspeeds the game up
Blinkholds packets, then teleportspartly or indirectly: no dedicated check — partly, via the experimental BadPacketsR
OmniSprintsprints in any directionpartly or indirectly: not named — only the generic movement simulation
Building and world
Scaffoldbridges without looking
Towerpillars up faster than a humanpartly or indirectly: no dedicated check — only the generic jump simulationpartly or indirectly: not named — only the Scaffold check
FastPlaceplaces blocks too oftenpartly or indirectly: only several blocks in a tick, via an experimental checkpartly or indirectly: not named — only a right-click CPS limit
FastBreakbreaks faster than possiblepartly or indirectly: not named — only a generic block-interaction check
Nukerbreaks everything around at oncepartly or indirectly: FastBreak limits the pace; the dedicated MultiBreak is experimentalpartly or indirectly: not named — only a generic block-interaction check
PacketMinemines with packetspartly or indirectly: no dedicated check — only the order of digging packetspartly or indirectly: not named — only a generic block-interaction check
GhostHanduses and hits through walls
CivBreakre-breaks a block instantlypartly or indirectly: no dedicated check — only FastBreak timingpartly or indirectly: not named — only a generic block-interaction check
Inventory
InvMovemoves with the inventory openpartly or indirectly: not named — only a generic inventory check
AutoArmorputs armor on by itselfpartly or indirectly: no dedicated check — only inventory clicks while movingpartly or indirectly: not named — only a generic inventory check
XCarrycarries items in crafting slotspartly or indirectly: not named — only a generic inventory check
FastXPthrows XP bottles in burstspartly or indirectly: not named — only a right-click CPS limit
Packets and automation
Packet order in a tickthe cheat reorders actionspartly or indirectly: not described — only a generic protocol check
BadPacketsimpossible packets
NoRotateignores server rotationpartly or indirectly: not named — only a generic protocol check
BookBotwrites books with a botpartly or indirectly: only invalid books; a bot within the limits passes
AutoFishfishes by itself
AutoEateats by itself
AntiAFKfakes a player at the keyboard

— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason).

FAQ

Which is better, GrimAC or Polar?

By their public sources GrimAC checks more: 22 of 47 kinds of cheats against 18 for Polar. The cheats of your game mode decide — compare them in the table above.

Is there an anticheat that catches more than GrimAC and Polar?

Yes. DGuard — the best anticheat for a modern Minecraft server — has a check for all 47 kinds of cheats in this table, including the ones both of them miss. It's free up to 30 players online.

How did you compare?

We checked every kind of cheat against each anticheat's source code and documentation; the links are in the sources. Only a full check counts: a partial, experimental or off-by-default one doesn't.

Sources for GrimAC and Polar

Why choose between them?

DGuard checks all 47 kinds of cheats in the table — including what both of them miss. Free up to 30 players online, with the same protection as paid plans.