DGuard

Anticheat comparison

Intave vs Matrix: which anticheat is better

We checked 47 kinds of cheats against the source code and docs of Intave and Matrix. Only a full check counts — "partly" and "indirectly" don't, and the rules are the same for everyone. DGuard is the third column.

Intave
27of 47
Matrix
25of 47
DGuard
47of 47

Intave checks more: 27 of 47 kinds of cheats against 25 for Matrix. But each covers something the other doesn't — see below.

Intave has it, Matrix doesn't

  • Backtrack / FakeLag — hits past positions, holds packets back
  • Blink — holds packets, then teleports
  • OmniSprint — sprints in any direction
  • GhostHand — uses and hits through wallsMatrix, partly: a generic interaction check; through walls isn't stated
  • InvMove — moves with the inventory open
  • Packet order in a tick — the cheat reorders actionsMatrix, partly: a combat-protocol check; order inside a tick isn't described

Matrix has it, Intave doesn't

  • Criticals — crits without a real jumpIntave, partly: no dedicated check — only the generic on-ground check
  • SuperKnockback — extra knockback on the enemyIntave, partly: no working dedicated check
  • Tower — pillars up faster than a humanIntave, partly: not named — only the generic placement analysis
  • FastPlace — places blocks too oftenIntave, partly: only with timing checks on — off by default

Missed by both

16 of 47 kinds of cheats are checked by neither Intave nor Matrix. DGuard has a check for every one.

Weak spots, from their own sources

Intave

Catches aura and scaffold only on a paid plan — €0.79 per 1,000 player-hours. Its machine learning runs in the cloud, also for a fee.

Matrix

From $22, focused on 1.8.8 and 1.12.2. Its public checks list hasn't changed since 2022.

The full table: Intave, Matrix and DGuard
CheatIntave27/47Matrix25/47DGuard47/47
Combat
KillAurahits targets by itself
Multi-auraseveral targets in one tickpartly or indirectly: no dedicated check — only a general attack cap, never punished
TriggerBothits the instant the crosshair landspartly or indirectly: not named — only the generic combat-automation heuristic
AimAssist / Aimbotaims for the player
Reachhits beyond reach
HitBoxenlarged hitboxes
AutoClickerclicks for the player
Criticalscrits without a real jumppartly or indirectly: no dedicated check — only the generic on-ground check
Velocityignores knockback
KeepSprintsprint isn't reset after a hitpartly or indirectly: no working dedicated check — only the generic movement simulation
SuperKnockbackextra knockback on the enemypartly or indirectly: no working dedicated check
Backtrack / FakeLaghits past positions, holds packets back
CrystalAura / AutoCrystalplaces and pops crystals by itself
AutoTotema totem in hand in 0 ticks
AutoPotion / AutoPearlthrows where the camera doesn't lookpartly or indirectly: only how fast it throws, not where it looks
Movement
Speedfaster than the game allows
Flyflies without elytra or creative
NoFalltakes no fall damage
Jesuswalks on water
Stepsteps up full blocks
Spiderclimbs walls
Phasewalks through blocks
NoSlowno slowdown when eating or blocking
ElytraFlycontrolled elytra flight
BoatFly / EntitySpeedflies and speeds up on vehicles
Timerspeeds the game up
Blinkholds packets, then teleports
OmniSprintsprints in any direction
Building and world
Scaffoldbridges without looking
Towerpillars up faster than a humanpartly or indirectly: not named — only the generic placement analysis
FastPlaceplaces blocks too oftenpartly or indirectly: only with timing checks on — off by default
FastBreakbreaks faster than possible
Nukerbreaks everything around at oncepartly or indirectly: not named — only the break time of a single blockpartly or indirectly: not named — only the generic block-breaking checks
PacketMinemines with packetspartly or indirectly: not named — only break time and slot switchespartly or indirectly: only the digging-packet order, weighted 0 by default
GhostHanduses and hits through wallspartly or indirectly: a generic interaction check; through walls isn't stated
CivBreakre-breaks a block instantlypartly or indirectly: only clients below 1.14, never punished
Inventory
InvMovemoves with the inventory open
AutoArmorputs armor on by itselfpartly or indirectly: no dedicated check — only inventory click speedpartly or indirectly: not named — only how fast inventory actions are
XCarrycarries items in crafting slots
FastXPthrows XP bottles in burstspartly or indirectly: not named — only how fast it throws
Packets and automation
Packet order in a tickthe cheat reorders actionspartly or indirectly: a combat-protocol check; order inside a tick isn't described
BadPacketsimpossible packets
NoRotateignores server rotation
BookBotwrites books with a bot
AutoFishfishes by itself
AutoEateats by itself
AntiAFKfakes a player at the keyboard

— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason).

FAQ

Which is better, Intave or Matrix?

By their public sources Intave checks more: 27 of 47 kinds of cheats against 25 for Matrix. The cheats of your game mode decide — compare them in the table above.

Is there an anticheat that catches more than Intave and Matrix?

Yes. DGuard — the best anticheat for a modern Minecraft server — has a check for all 47 kinds of cheats in this table, including the ones both of them miss. It's free up to 30 players online.

How did you compare?

We checked every kind of cheat against each anticheat's source code and documentation; the links are in the sources. Only a full check counts: a partial, experimental or off-by-default one doesn't.

Sources for Intave and Matrix

Why choose between them?

DGuard checks all 47 kinds of cheats in the table — including what both of them miss. Free up to 30 players online, with the same protection as paid plans.