Anticheat comparison
Intave vs Matrix: which anticheat is better
We checked 47 kinds of cheats against the source code and docs of Intave and Matrix. Only a full check counts — "partly" and "indirectly" don't, and the rules are the same for everyone. DGuard is the third column.
Intave checks more: 27 of 47 kinds of cheats against 25 for Matrix. But each covers something the other doesn't — see below.
Intave has it, Matrix doesn't
- Backtrack / FakeLag — hits past positions, holds packets back
- Blink — holds packets, then teleports
- OmniSprint — sprints in any direction
- GhostHand — uses and hits through wallsMatrix, partly: a generic interaction check; through walls isn't stated
- InvMove — moves with the inventory open
- Packet order in a tick — the cheat reorders actionsMatrix, partly: a combat-protocol check; order inside a tick isn't described
Matrix has it, Intave doesn't
- Criticals — crits without a real jumpIntave, partly: no dedicated check — only the generic on-ground check
- SuperKnockback — extra knockback on the enemyIntave, partly: no working dedicated check
- Tower — pillars up faster than a humanIntave, partly: not named — only the generic placement analysis
- FastPlace — places blocks too oftenIntave, partly: only with timing checks on — off by default
Missed by both
16 of 47 kinds of cheats are checked by neither Intave nor Matrix. DGuard has a check for every one.
Weak spots, from their own sources
Catches aura and scaffold only on a paid plan — €0.79 per 1,000 player-hours. Its machine learning runs in the cloud, also for a fee.
From $22, focused on 1.8.8 and 1.12.2. Its public checks list hasn't changed since 2022.
The full table: Intave, Matrix and DGuard
| Cheat | Intave27/47 | Matrix25/47 | DGuard47/47 |
|---|---|---|---|
| Combat | |||
| KillAurahits targets by itself | |||
| Multi-auraseveral targets in one tick | partly or indirectly: no dedicated check — only a general attack cap, never punished | ||
| TriggerBothits the instant the crosshair lands | partly or indirectly: not named — only the generic combat-automation heuristic | ||
| AimAssist / Aimbotaims for the player | |||
| Reachhits beyond reach | |||
| HitBoxenlarged hitboxes | |||
| AutoClickerclicks for the player | |||
| Criticalscrits without a real jump | partly or indirectly: no dedicated check — only the generic on-ground check | ||
| Velocityignores knockback | |||
| KeepSprintsprint isn't reset after a hit | partly or indirectly: no working dedicated check — only the generic movement simulation | ||
| SuperKnockbackextra knockback on the enemy | partly or indirectly: no working dedicated check | ||
| Backtrack / FakeLaghits past positions, holds packets back | |||
| CrystalAura / AutoCrystalplaces and pops crystals by itself | |||
| AutoTotema totem in hand in 0 ticks | |||
| AutoPotion / AutoPearlthrows where the camera doesn't look | partly or indirectly: only how fast it throws, not where it looks | ||
| Movement | |||
| Speedfaster than the game allows | |||
| Flyflies without elytra or creative | |||
| NoFalltakes no fall damage | |||
| Jesuswalks on water | |||
| Stepsteps up full blocks | |||
| Spiderclimbs walls | |||
| Phasewalks through blocks | |||
| NoSlowno slowdown when eating or blocking | |||
| ElytraFlycontrolled elytra flight | |||
| BoatFly / EntitySpeedflies and speeds up on vehicles | |||
| Timerspeeds the game up | |||
| Blinkholds packets, then teleports | |||
| OmniSprintsprints in any direction | |||
| Building and world | |||
| Scaffoldbridges without looking | |||
| Towerpillars up faster than a human | partly or indirectly: not named — only the generic placement analysis | ||
| FastPlaceplaces blocks too often | partly or indirectly: only with timing checks on — off by default | ||
| FastBreakbreaks faster than possible | |||
| Nukerbreaks everything around at once | partly or indirectly: not named — only the break time of a single block | partly or indirectly: not named — only the generic block-breaking checks | |
| PacketMinemines with packets | partly or indirectly: not named — only break time and slot switches | partly or indirectly: only the digging-packet order, weighted 0 by default | |
| GhostHanduses and hits through walls | partly or indirectly: a generic interaction check; through walls isn't stated | ||
| CivBreakre-breaks a block instantly | partly or indirectly: only clients below 1.14, never punished | ||
| Inventory | |||
| InvMovemoves with the inventory open | |||
| AutoArmorputs armor on by itself | partly or indirectly: no dedicated check — only inventory click speed | partly or indirectly: not named — only how fast inventory actions are | |
| XCarrycarries items in crafting slots | |||
| FastXPthrows XP bottles in bursts | partly or indirectly: not named — only how fast it throws | ||
| Packets and automation | |||
| Packet order in a tickthe cheat reorders actions | partly or indirectly: a combat-protocol check; order inside a tick isn't described | ||
| BadPacketsimpossible packets | |||
| NoRotateignores server rotation | |||
| BookBotwrites books with a bot | |||
| AutoFishfishes by itself | |||
| AutoEateats by itself | |||
| AntiAFKfakes a player at the keyboard | |||
— a check in the source code or docs, — not in public sources, — partly or only indirectly, not counted (hover the icon for the reason).
FAQ
Which is better, Intave or Matrix?
By their public sources Intave checks more: 27 of 47 kinds of cheats against 25 for Matrix. The cheats of your game mode decide — compare them in the table above.
Is there an anticheat that catches more than Intave and Matrix?
Yes. DGuard — the best anticheat for a modern Minecraft server — has a check for all 47 kinds of cheats in this table, including the ones both of them miss. It's free up to 30 players online.
How did you compare?
We checked every kind of cheat against each anticheat's source code and documentation; the links are in the sources. Only a full check counts: a partial, experimental or off-by-default one doesn't.
Sources for Intave and Matrix
Why choose between them?
DGuard checks all 47 kinds of cheats in the table — including what both of them miss. Free up to 30 players online, with the same protection as paid plans.